![]() ![]() “You see that there are bodies in the tub, and you need to take care of this woman. And that’s why we need to use the nudity in many situations. Because people modify everything, they are losing their connection to the body, to the meat. So the body is no longer sacrum it’s profanum. “This is cyberpunk, so people augment their body. “Nudity is important for us because of one reason,” Badowski said. With her eyes rolled back in her head and her body glistening with water, the player must carry her in their arms out into the light to the waiting paramedics. The kidnappers weren’t holding her for ransom they were planning to chop her up for spare parts, harvesting the high-tech implants throughout her body for sale on the black market.Īfter players gun down the enemies in the compound, they find the kidnapped woman and another NPC lying naked in a bathtub filled with ice. It opened with a simple quest to retrieve a kidnapped woman, but turned into a bizarre and gruesome tableau. There was one scene in particular from the E3 demo that Badowski pointed to as an example. Throughout Cyberpunk 2077, players will have to grapple with what it means for them personally to become transhuman, and one of the pieces of imagery the team plans to use is nudity. Image: CD Projekt Redīadowski said that in the final game, his team intends to have full nudity, not for shock value but because it supports one of the most important themes in the cyberpunk genre: transhumanism, the belief that humanity can transcend its current mental and physical form with the help of technology. They are heavily augmented human beings, with articulated optical receptors where their eyes and foreheads should be. There’s nothing special in it.” A group of weapons merchants from the demo of Cyberpunk 2077. It’s normal! Nudity makes it more believable that’s why we want to have it. “Because during the presentation, we don’t want people to focus on and think about these things and laugh. “We covered these parts for one reason,” said Badowski. The team also wanted to keep the reaction in the room to a giggle, rather than outright laughter. But for its big reveal, CD Projekt didn’t want to be accused of using nudity for shock value, or to have its time with the international press sidetracked by conversations about male or female nudity in video games. In the final version of the game, that digital noise will likely be removed. Just as many likely giggled at the absurdity of censoring the human form in a video game.Īdding those white boxes to the menu system at E3 was a tactical decision by the team at CD Projekt Red, game director Adam Badowski told Polygon. For some of them, I’m sure it was because they were uncomfortable with or perhaps prudish about nudity. Both of them were completely nude, but their genitals were covered with pixelated white boxes of digital noise. ![]() ![]() It showed generic male and female avatars standing on a blue background. But, as impressive as that demo was, there was still one portion of it that elicited giggles from the crowd.Įarly in the demo, the presenter revealed a mockup of the character creation system. Coming in at 50 minutes in length, the demo was as much a showcase of the game’s feature set as it was a statement about CD Projekt Red’s capabilities as a studio. The team at CD Projekt Red came to E3 this year with an enormous demo for its next game, Cyberpunk 2077.
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